Opened 9 years ago

Closed 3 years ago

#2976 closed enhancement (fixed)

Stopwatch must use the game keys

Reported by: godiard Owned by: RafaelOrtiz
Priority: Normal Milestone: Unspecified
Component: StopWatch Version: Unspecified
Severity: Minor Keywords: easy-hack
Cc: humitos, godiard, manuq Distribution/OS: Unspecified
Bug Status: Unconfirmed

Description

Icons in the buttons in the screen suggest the game buttons can be used to start/stop/reset the counters, but do not work.

Probably the problem is the activity have many counters, and can't know what counter relate to the buttons.

There are a few options we can explore:

  • Display by default only one counter and add a button in the toolbar to add new counters.
  • Show only in the first counter the icons with of the game keys, or radio or any control to select what counter is related to the game keys.
  • We must think in the case of more than one XO when collaborate. Every XO can map the keys to different counters?

Change History (7)

comment:1 Changed 8 years ago by godiard

  • Keywords easy-hack added

I think is a good idea display by default only one counter and add a button in the toolbar to add new counters.

comment:2 Changed 8 years ago by humitos

  • Cc humitos godiard added

Can you explain a bit more about this? How you think that we can map the XO keys with the counters? What's up when we have to clocks? Which one will be mapped with the XO keys? How the child can assign another clock to be mapped with the XO keys?

Sorry about all this questions, but I want to be sure about what to do before start.

After writing this comment (the above part) I noticed that I can click on the Clock and use the arrow keys from the Gamepad (Up - Down) to select the clock and I can use the buttons from the Gamepad to Start/Stop (tick), Zero (circle) and Mark (x).

So, what is missing in this ticket?

comment:3 Changed 8 years ago by godiard

Well I never realized it.

I am not the maintainer, then should be checked, but in my opinion, the first problem to solve is, one of the cronometers should be selected by default.

And changing the background color to black does not work very well... May be we can look for another option?. I am not sure, may be draw a border around?

comment:4 Changed 8 years ago by manuq

  • Cc manuq added

Yes, I would say: select the first chronometer by default, so it get focus and the game keys work on it.

The overall aspect should be checked, the three buttons in the middle don't have margins between them, and the focused chronometer should change the border color, not the background. I want to take a look at this.

comment:6 Changed 3 years ago by quozl

Looks worth merging.

Related problem on Fedora 18 and Ubuntu 17.04; the selected row has a black background and the chronometer title is black on black.

comment:7 Changed 3 years ago by quozl

  • Resolution set to fixed
  • Status changed from new to closed
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