id,summary,reporter,owner,description,type,status,priority,milestone,component,version,severity,resolution,keywords,cc,distribution,status_field 2674,Memorize i18n issue,cjl,godiard," Testing Memorize-36 from 11.2.0 os12 on an XO-1 In the Create Game tab, under ""Pronounce text during tile flip"" a list of languages appears. Only some of these language names have been placed in the POT file and can be localized, the rest are not in the POT file and therefore cannot be localized. For bonus points, is it essential to have this list at all? I am guessing it is used by espeak for accent purposes, but could it pick this up from the selected locale/language from sugar settings? Maybe it is essential, in which case, all available language names (accents) should be localizable.",defect,assigned,Unspecified by Maintainer,Unspecified,Memorize,Unspecified,Unspecified,,,,Unspecified,Unconfirmed