#1747 closed enhancement (obsolete)
Default sugar-emulator window size does not follow HIG
Reported by: | alsroot | Owned by: | tomeu |
---|---|---|---|
Priority: | Unspecified by Maintainer | Milestone: | |
Component: | Sugar | Version: | Git as of bugdate |
Severity: | Unspecified | Keywords: | r! |
Cc: | sascha_silbe, Eben | Distribution/OS: | Unspecified |
Bug Status: | New |
Description (last modified by alsroot)
It uses 800x600 hardcoded size instead of 16x12 cells
Attachments (1)
Change History (9)
comment:1 Changed 14 years ago by alsroot
- Description modified (diff)
- Summary changed from Minor sugar-emulator tweaks to Default sugar-emulator window size does not follow HIG
comment:2 follow-up: ↓ 3 Changed 14 years ago by sascha_silbe
- Cc sascha_silbe added
- Keywords r? added
- Version changed from Unspecified to Git as of bugdate
comment:3 in reply to: ↑ 2 Changed 14 years ago by alsroot
Replying to sascha_silbe:
I'm not convinced changing sugar-emulator to use some odd size (832x624
with the default scaling of 72
it is default scaling, see bin/sugar.in
if I've got my math right) is a good idea. Sugar should scale well to real-world screen sizes. 800x600 was chosen because it's used in actual, current hardware. If we really want to raise the bar, we should go for 1024x600 (used by several netbooks, e.g. Asus Eee PC).
but we already have HIG which says 16x12 cells and it is sugar emulator thus having not fully emulated (by default, since user can pass proper parameters) sugar could be wrong way
comment:4 Changed 14 years ago by tomeu
- Cc Eben added
Betting that Eben has thought something about it.
comment:5 Changed 14 years ago by erikos
- Bug Status changed from Unconfirmed to New
- Milestone changed from Unspecified by Release Team to 0.90
I am not sure Eben does read tickets on a regular basis anymore...
Assigned the 0.90 milestone, as it is not needed for 0.88, imho.
comment:6 Changed 13 years ago by tomeu
- Keywords r! added; r? removed
Raising the question in the mailing list:
http://lists.sugarlabs.org/archive/sugar-devel/2010-July/025338.html
comment:7 Changed 10 years ago by dnarvaez
- Resolution set to obsolete
- Status changed from new to closed
I'm not convinced changing sugar-emulator to use some odd size (832x624 with the default scaling of 72 if I've got my math right) is a good idea. Sugar should scale well to real-world screen sizes. 800x600 was chosen because it's used in actual, current hardware. If we really want to raise the bar, we should go for 1024x600 (used by several netbooks, e.g. Asus Eee PC).