#1657 closed enhancement (wontfix)
Turtle Art has some .png images
Reported by: | RafaelOrtiz | Owned by: | walter |
---|---|---|---|
Priority: | Normal | Milestone: | |
Component: | Turtleart | Version: | Unspecified |
Severity: | Minor | Keywords: | |
Cc: | Distribution/OS: | Unspecified | |
Bug Status: | Unconfirmed |
Description
looking inside /images there still are some png images that can be transform to .svg like :
flowmask.png
myblocksmask.png
numbersmask.png
penmask.png
sensorsmask.png
templatesmask.png
turtlemask.png
Change History (3)
comment:1 Changed 13 years ago by walter
- Resolution set to wontfix
- Status changed from new to closed
comment:2 Changed 13 years ago by RafaelOrtiz
Ok good to know, i encountered some problems wuth the .pngs while packaging turtleart for debian/ubuntu, not as an activity but as a normal app.
i had to change the .png to .svg would be nice to know how are you planning to make the process better.
thanks.
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These mask files need to be stored as PNG since the SVG files get rendered with anti-aliasing which messes with the mask values in unexpected ways. If you know of a way to turn off antialiasing in the SVG-to-PIXBUF conversion, I could make these files into SVG. I plan to use a different mechanism altogether for selecting block prototypes in the refactoring of Turtle Art that is currently under way.